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The Cascadier: Misc Assets, Props and UI

Here's a collection of misc assets, props, and UI icons that were used for The Cascadier.
Check out The Cascadier on steam: https://store.steampowered.com/app/3553150/The_Cascadier/

The Fortune Teller is a concept that went through a few iterations before we were able to find a place for her that fit. In the end, she turned into a way for the player to level up their meta upgrade items called Trinkets.

The Fortune Teller is a concept that went through a few iterations before we were able to find a place for her that fit. In the end, she turned into a way for the player to level up their meta upgrade items called Trinkets.

Before she turned into a fortune teller machine, the concept started as a vending machine where the player could buy Gatchapon pods with the Trinkets within. Then a Medusa character that had turned the original vendor to stone.

Before she turned into a fortune teller machine, the concept started as a vending machine where the player could buy Gatchapon pods with the Trinkets within. Then a Medusa character that had turned the original vendor to stone.


The game's version of permanent unlocks are Trinkets that the player unlock by finding and collecting them through Gatchpon pods within the machine; each trinket applies a change to a player's stats when applied to a run.

The game's version of permanent unlocks are Trinkets that the player unlock by finding and collecting them through Gatchpon pods within the machine; each trinket applies a change to a player's stats when applied to a run.

In The Cascadier, the player is able to upgrade the playable coins to several, progressively more valuable versions. From the starting bronze, to celestial.

In The Cascadier, the player is able to upgrade the playable coins to several, progressively more valuable versions. From the starting bronze, to celestial.

Alongside the upgradeable base coins, the player has a permanent ‘First Coin’ to upgrade and replay at their advantage. The coin permanently upgrades as the player progresses and acts as a permanent meta-progression.

Alongside the upgradeable base coins, the player has a permanent ‘First Coin’ to upgrade and replay at their advantage. The coin permanently upgrades as the player progresses and acts as a permanent meta-progression.

The player is able to activate abilities they can collect thought a run in the form of cards. Each card has a unique icon depicting a representation of what the ability does at a first glance.

The player is able to activate abilities they can collect thought a run in the form of cards. Each card has a unique icon depicting a representation of what the ability does at a first glance.

Being a rogue-like game, there are a lot of abilities at the player's disposal.

Being a rogue-like game, there are a lot of abilities at the player's disposal.